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Like everything else in the game platforming has been refined and perfected. The other key aspects of gameplay are puzzles and platforming. An interesting moment is when the Fires of Ares are fully upgraded it unlocks Kratos’s six hit combo which features in every God of War game. A big change in the combat is the magic system, instead of unlocking magical attacks, you unlock magical upgrades for Kratos’s signature Blades of Chaos. Performing combos is now essential to getting through the game alive. The combat has been changed to focus more on been an actual hack n’ slash. The gameplay of Ascension is a refined version of traditional God of War gameplay. It is within these flash backs that most of the game is set. The game is told in a non-liner fashion it follows Kratos escaping from the Furies prison, when he finds a relic that belongs to him, the game then flashes back to show how he got it.
#God of war ascension song series
Anybody who has played any game in the series knows the ending to this story but Ascension has managed to tell this story in an engaging way. As a prequel, God of War Ascension’s story is an uphill battle. Sadly he doesn’t manage to become a fully-fledged three-dimensional character with complex emotional arks, but he does manage to feel more than one emotion.
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Kratos becomes more than just a big angry man who shouts a lot, he now manages to become a slightly more interesting character. Set just after the murder of Kratos’s family, he manages for the first time in any game in the series, to feel an emotion than isn’t anger. Set before the events of the first "God of War" and the PSP prequel, "Chains of Olympus". "God of War: Ascension: brings Kratos back to his roots. Kratos must uncover a way to destroy the Furies and save himself from the visions they have placed on him. Kratos has broken his oath with the God of War Ares and the Furies must bring Kratos back to him. Kratos wakes up to find himself captured in the grasp of the Furies.